Erik Moeller wrote:
That shouldn't come as a surprise. MMORPGs are
known for their
addiction potential. Players spend hundreds of hours in these games.
They form emotional attachments with the game and the players.
Sounds vaguely
familiar. Let's see...
* Avatars (user names) ... check
* Thousands of players online at any time ... check
* Highly addictive ... check
* Players can engage in alliances (user page templates) ... check
* Extreme players can become super-players (admins) ... check
* Trolls ... check
* (Edit) wars ... check
Wikipedia - largest MMORPG *ever*!
Magnus