[teampractices] How deviantART organizes its work

Arthur Richards arichards at wikimedia.org
Mon Dec 2 23:47:58 UTC 2013


On Wed, Nov 27, 2013 at 9:39 AM, Quim Gil <qgil at wikimedia.org> wrote:

> On 11/27/2013 08:28 AM, Steven Walling wrote:
> >
> > On Wed, Nov 27, 2013 at 12:12 AM, Erik Moeller <erik at wikimedia.org
> > <mailto:erik at wikimedia.org>> wrote:
> >
> >     A bit dated, but still an interesting read:
> >     http://dt.deviantart.com/journal/We-re-all-remote-220038037
> >
> >
> > I have to say, I don't think everyone being remote is an ideal working
> > environment to copy. We accept remote employees because sometimes you
> > need to get talented people. But that doesn't make it the best working
> > situation. There are huge benefits to having people co-located, and we
> > should be striving for co-located teams where ever possible.
>
> I think our own projects show that both fully co-located and fully
> remote models can work well if you plan for them accordingly. The most
> serious problems rise when a team is half-way co-located and remote.
>

Do we have examples of half-way co-located and remote not working well? The
three mobile teams (web, apps, zero) are all mixed and IMO all three are
high-performing teams.

-- 
Arthur Richards
Software Engineer, Mobile
[[User:Awjrichards]]
IRC: awjr
+1-415-839-6885 x6687
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